![]() The first full look at the Halo series came last month at The Game Awards, teasing Master Chief's origin story and the show's high production value (Paramount reportedly shelled out $200 million for the 10-episode season). This way, they can still pay respect to the core canon while also making the necessary changes for the linear narrative format of television, allowing devoted fans and newcomers alike to follow and enjoy the show. Therefore, it makes sense that the creators of the Halo series would want to introduce an entirely new timeline separate from the games. Since the Halo universe includes various games, novels, and other media and features a story that spans millions of years, it is currently one of the most confusing and convoluted timelines of any intellectual property. Where differences and branches arise, they will do so in ways that make sense for the show, meaning that while many events, origins, character arcs, and outcomes will map to the Halo story fans know, there will be surprises, differences, and twists that will run parallel, but not identically to core canon. The TV show timeline – the ‘Silver Timeline’ – is grounded in the universe, characters and events of what’s been established in core canon, but will differ in subtle and not so subtle ways in order to tell a grounded, human story, set in the profoundly established Halo universe. To be clear: these will be two parallel, VERY similar, but ultimately separate timelines whose main events and characters will intersect and align throughout their very different cadences. The game canon and its extended lore in novels, comics, and other outlets is core, original, and will continue unbroken for as long as we make Halogames. We want to use the existing Halo lore, history, canon, and characters wherever they make sense for a linear narrative, but also separate the two distinctly so that we don’t invalidate the core canon or do unnatural things to force a first-person video game into an ensemble TV show. ![]()
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